Drawing the Boukoleon Portals 14

21 October 2011 1:30-5PM

PERSPECTIVE THROWS A CURVE

Well, I blew it. Hoo-boy. After all this drudgery, a mistake I can’t fix. But the piece will still work.

It’s the perspective in the top left corner that’s off.

I was an illustrator in the recording industry for years and years. One-point perspective creates drama when you’re drawing something like a recording console or piece of equipment, like this:

and you can easily apply forced one-point perspective in Photoshop with the Transform command, like this.

But of course, it looks like hell. Flat. Fake. Real perspective is much more interesting.

Here’s the piece entire.

Boukoleon Portals.WIP Three & One ©2011 Trici Venola

All this talk about invoking the Cross– well, I should have STARTED with the Cross.

I did, from the left to the right. But at the very beginning, from ancient habit I laid the piece out in forced-perspective. I ran the perspective lines from high up down to a point far to the right of the edge of the page, and I slightly tilted the vertical plane. Why? For drama. Artistic license, if you will. Now some of this is allowable. We are attempting to convey mood and accuracy, and we have jettisoned color, mass and one of the three dimensions. We have black and white and we have line. So there’s got to be some compensation. OK, so now it’s dramatic, but  I forgot something about perspective. I can’t believe it, but I did.

I used to be married to a guy with the best natural perspective sense I’ve ever seen. I remember seeing him lay out the perspective lines for the backgrounds to a comic program we collaborated on. Here’s part of his Main Street background, which he based on Cannery Row and built, as we did back in Paleolithic Mac times, with a mouse in SuperPaint:

Main Street ©1986 by Kurt Wahlner for Comic Strip Factory

You see? The lines aren’t straight. They bulge out when they are close to you, like a fish-eye lens.  Here, I’ve scored them in red:

See? Curved. Just like the eye sees them. And, dammit, when I draw ONLY using the Cross and the Unit, I never make a perspective mistake. That natural fish-eye effect shows up. But no, I had to run those stupid perspective lines straight out and up and off the page like I was drawing an ad for a recording console. Damn!! I should have done it like this, if I was going to do it at all:

All is not lost. You see toward the bottom, that slab of marble below the PopUp Kitten hole? That angles off almost flat. That is correct. Because I was using the Cross. But up above, the white rocks, oh dear, such proportion problems. If I’d stuck to my forced-perspective the bricks would have been taller than they are wide.

So I did what all artists do, and I’m telling you about it: I faked it. That’s pretty much what it looks like, at the top left, but it’s not accurate. There are a whole lot more bricks drawn than are actually there. I had to make up the difference between the forced-perspective left top corner of the Left Portal, and the stuff below it, which I built on the Cross. So if you’re looking to rebuild the Boukoleon as the Byzantines did, don’t look at this part. Look at the rest.

Boukoleon Portals WIP.Three & One ©2011 Trici Venola

The Cross method is a way of creating, exactly, what the eye sees. If you’re trying to draw something that you are seeing in your imagination, one-point won’t do. Back then I didn’t quite understand what my former husband was doing with those bulging lines, but I sure do now. I’ll never forget it. And I hope you don’t either.

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